Blog #1: Door Sketch
Blog #1
Sketch
Reference to Reading
The Concept behind my door is make the player start in a room that is contained the only a secure vault blocking the characters path which can only be opened with numbers. Its suppose to give off the impression that what they are in an dare about it enter is very secured and potentially may be dangerous. This also indicates that they are trapped somewhere and need to figure a way out.
There are a few different parts were my door would connect to "The Door Problem" reading. Some of these would be questions like how big is the door, can it be locked or unlocked, is it large enough to get through, and does the player have to press buttons to get through it. The first two questions connect in the biggest way because it is the main part of the door, the door almost as large as the from they start in is, and they need to be able to unlock the door which they will use the code of numbers or letters to do. The player is meant to go through the door before passing onto the puzzle that would be on the other side of it.
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